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Spencer G Hamm

Technical Gameplay Animator

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Glossary

1:  Combat Champions: I was in charge of creating procedural animation systems for both first and third person. Systems visible in this clip are ADS headbob/weaponbob, ADS weapon sway, procedural weapon bolt which fires with proper timing related to shooting, and bullet casing ejections.

2:  This project is called HellMyNameIsBub and was made in a week for the EpicMegaJam 2021. We were a small group of 4 people, and I was responsible for all rigging, animation, implementation into Unreal Engine, and vfx.
3:  WarSmith: I was in charge of all animation, rigging, implementation into Unreal Engine, and a majority of gameplay blueprint programming.
4:  A 2-hit attack chain I animated using the Rabasin Rig by Kiel Figgins
5:  A 3 hit combo attack I animated, using the Zelda Rig by Artstoff. This was for an animation contest hosted by Tea Time Animation
6:  This project was an unofficial game jam, done with a few of my coworkers at Crisis Response Leader Training. This was made in homage to classic PlayStation 2 graphics with a modern shooter feel. I was responsible for all rigging, animation, and implementation into Unreal Engine.
7:  This project with the black bird started as a quick weekend game jam, as a part of the GMTK Game Jam 2022. I was responsible for all rigging, animation, implementation into Unreal Engine, and vfx.

Titles

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Combat Champions

A fast-paced, first-person shooter where players drive the crowd wild with over-the-top stunts and map-altering destruction.

I contributed procedural animation systems and solutions for both first and third person, helped with animation debugging in and out of engine, and streamlined our mocap workflow from recording to implementation.

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https://www.combatchampions.com/

CRLT: The Incident

"The Incident" combines the engaging features of a video game with traditional elements of tabletop exercises to provide a dynamic training simulation for first responders, school faculty, religious safety teams, and their leaders.

I was in charge of all animation, rigging, and animation programming.
 

https://portal.crisisresponse.tech/

War Smith

A couch co-op tower defense game created by me and three of my peers under the name Coalescent Studio. I am responsible for all rigging and animation. I also had my hand in all of the gameplay programming (UE4 blueprints). War Smith was released Q1 of 2020 and is free to download on Steam:

 

https://store.steampowered.com/app/1269250/War_Smith/

Neverboard

This was a VR project that I did contract work for from July 2020 through November 2021. I did VFX and animation work for the Crazy 8 game mode. The work I did can be seen from 0:14 - 0:16: the animation of the 3D suit icons, as well as the suit explosion VFX.

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https://www.oculus.com/experiences/quest/2570320959694625/

About Me

I am a 2020 graduate from Purdue University, with a double-major in Animation and Game Development & Design, and I've always loved playing and making games. I aspire to bring characters to life in a way that's fun to watch and satisfying to play. I am seeking full-time and contracting opportunities to expand my knowledge, grow as an artist and developer, and last but not least, make some awesome games!

Get in Touch

(404) 909-7487

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