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Spencer G Hamm

Technical Gameplay Animator

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Glossary

1:  Combat Champions: I was in charge of creating procedural animation systems for both first and third person. Systems visible in this clip are ADS headbob/weaponbob, ADS weapon sway, procedural weapon bolt which fires with proper timing related to shooting, and bullet casing ejections.

2:  This project is called HellMyNameIsBub and was made in a week for the EpicMegaJam 2021. We were a small group of 4 people, and I was responsible for all rigging, animation, implementation into Unreal Engine, and vfx.
3:  WarSmith: I was in charge of all animation, rigging, implementation into Unreal Engine, and a majority of gameplay blueprint programming.
4:  A 2-hit attack chain I animated using the Rabasin Rig by Kiel Figgins
5:  A 3 hit combo attack I animated, using the Zelda Rig by Artstoff. This was for an animation contest hosted by Tea Time Animation
6:  This project was an unofficial game jam, done with a few of my coworkers at Crisis Response Leader Training. This was made in homage to classic PlayStation 2 graphics with a modern shooter feel. I was responsible for all rigging, animation, and implementation into Unreal Engine.
7:  This project with the black bird started as a quick weekend game jam, as a part of the GMTK Game Jam 2022. I was responsible for all rigging, animation, implementation into Unreal Engine, and vfx.

Titles

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Combat Champions

A fast-paced, first-person shooter where players drive the crowd wild with over-the-top stunts and map-altering destruction.

I contributed procedural animation systems and solutions for both first and third person, helped with animation debugging in and out of engine, and streamlined our mocap workflow from recording to implementation.

https://www.combatchampions.com/

CRLT: The Incident

"The Incident" combines the engaging features of a video game with traditional elements of tabletop exercises to provide a dynamic training simulation for first responders, school faculty, religious safety teams, and their leaders.

I was in charge of all animation, rigging, and animation programming.
 

https://portal.crisisresponse.tech/

War Smith

A couch co-op tower defense game created by me and three of my peers under the name Coalescent Studio. I am responsible for all rigging and animation. I also had my hand in all of the gameplay programming (UE4 blueprints). War Smith was released Q1 of 2020 and is free to download on Steam:

 

https://store.steampowered.com/app/1269250/War_Smith/

Neverboard

This was a VR project that I did contract work for from July 2020 through November 2021. I did VFX and animation work for the Crazy 8 game mode. The work I did can be seen from 0:14 - 0:16: the animation of the 3D suit icons, as well as the suit explosion VFX.

https://www.oculus.com/experiences/quest/2570320959694625/

About Me

I am a 2020 graduate from Purdue University, with a double-major in Animation and Game Development & Design, and I've always loved playing and making games. I aspire to bring characters to life in a way that's fun to watch and satisfying to play. I am seeking full-time and contracting opportunities to expand my knowledge, grow as an artist and developer, and last but not least, make some awesome games!

Get in Touch

(404) 909-7487

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